duergar 5e mordenkainen's

Duergar aren’t walking encyclopedias, but they know which other humanoid species have darkvision and which don’t. Salvatore, Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks. If the Mind Master is teamed up with something that can hit harder than it, that creature could choose to fail it’s save and then use it’s reaction to attack one of the PCs. The duergar soulblade gets a 10-foot running start, then leaps 30 feet toward its enemies. Its Dex save mod, on the other hand, is dismal, so damaging or debilitating 2nd- and 3rd-level spells that are resisted with Dex saves are at the top of its list of spells to snuff out. The duergar soulblade casts hunter’s mark again, then uses Invisibility to vanish from view. The steeder’s Disengage action is the kavalrachni’s ticket out of a losing fight; it’s not going to squander it. (Disengaging is pointless—duergar are too slow to avoid being chased down. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom checks that rely on sight. (In contrast, if the duergar kavalrachni attacks, both the steeder and the rider become visible.) A thought occurred regarding the use of Mind Mastery. Your email address will not be published. Tremendous work on the duergar. However, this sequence only works if the steeder mount is independent rather than controlled: a controlled mount can only Dodge, Dash or Disengage. Controlled steeder mounts stay in the fight as long as their riders need them to. During his travels to other realms and other planes of existence, he made … Buy Oath of Deliverance on the DMs’ Guild. However, … Notify me of follow-up comments by email. Your request is much much bigger than I believe you intended. Soulblade, a psionic melee weapon that deals bonus damage when the duergar attacks with advantage. They ride steeders (also in Mordenkainen’s), specifically female steeders. The book is also full of material to flesh out your characters with rich lore on classic races like elves and dwarves. Phalanx Formation works similarly to Pack Tactics, granting advantage on attack rolls while adjacent to “a duergar ally wielding a shield” (i.e., another stone guard, a duergar warlord or a regular duergar—duergar kavalrachni carry shields as well, but they’re mobile); it also … This tradeoff is never worth it unless you weren’t going to use that first action to attack anyway.). Even a level 1 PC who’s dumped Intelligence still has a 40 percent chance of succeeding on this saving throw. This damages the ally the warlord uses it on, but the warlord is lawful evil; do you think it cares? In … Thus, it has no reason not to Enlarge, regardless of the difficulty of the battle. https://www.sageadvice.eu/2014/09/18/super-jump/. Until the spell ends, you can use a bonus action on each of your turns to move the sword up to 20 feet to a spot you can see and repeat this … And the choice is a no-brainer: hunter’s mark confers an extra 1d6, but Invisibility confers advantage and an extra 1d6. If it succeeds, it gets to force an opponent to sucker-punch one of their own allies—or, depending on the local terrain, walk directly into a chasm or a river of lava or something. Factions represent the players in these conflicts. Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks Libro.fm Audible. ), Round 3. Salvatore, Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks. Thus, a kavalrachni retreats not only when it’s seriously injured (reduced to 10 hp or fewer) but also when its steeder mount is seriously injured (reduced to 12 hp or fewer). This week there’s a sweet preview of the upcoming Mordenkainen’s Tome of Foes! Let’s say, then, that the soulblade resorts to hunter’s mark on any attack roll it can’t gain advantage on, so that it can still at least get that extra 1d6 damage. 5E's version of the Star Spawn are slightly similar, being heralds and minions of Elder Evils that are unable (or are unwilling to) enter the Material Plane. Is there a monster you’d like me to analyze that I haven’t looked at yet? However, an independent steeder mount, being a predator that doesn’t like it when prey fights back, is liable to nope out prematurely, when it’s only moderately wounded (reduced to 21 hp or fewer). Here ya go: https://vignette.wikia.nocookie.net/forgottenrealms/images/0/03/DEMON-MOLYDEUS.jpg/revision/latest?cb=20181030041225. That's RAW for wizard spellbooks. In the other direction, however, the wording of Invisibility explicitly states that casting a spell breaks it. Invisibility, meanwhile, is really useful only for either ambush or flight, since it’s a once-per-combat feature that’s disrupted by attacking, casting a spell or Enlarging. In that case, huck some javelins—or turn invisible. Here is the Mordenkainen’s Tome Of Foes Pdf for your mobile device, we took an extra effort to provide this PDF for you, make sure to share this post. Thus, when a kavalrachni doesn’t need its mount to Dash in order to reach its opponent, but it does need to pass through one or more opponents’ zone(s) of control, the mount Disengages. Featured in Syfy’s “The Best Loot: A Dungeons & Dragons Gift Guide”! If you’re running games, it is a must-have enhancement. So, in order to avoid that potential attack, they refrain from performing actions that would cause it. While enlarged, the Duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength Checks and Strength Saving Throws with advantage. Best of all, when it Reduces itself, it can use that bonus action as part of the same turn, so it doesn’t even give up much in the way of time. Duergar may be accompanied into battle by one or both of two types of constructs. However, it’s only able to complete 15 feet of its jump, so it ends its turn still 15 feet away from its foes. Duergar, Variant (5e Subrace) From D&D Wiki. The central question in running duergar—which otherwise are simple and straightforward brute fighters—is when to use Enlarge and when to use Invisibility, the complication being that Enlarge both breaks invisibility and takes an action to execute, preventing a duergar from attacking on the same turn. Duergar stone guard are essentially normal duergar, but tougher and better-armored, with the Phalanx Formation trait. But wait—shock troops aren’t just going to stand in one place swinging a sword for five rounds. They have two offensive actions: Fire Lance, a standard melee weapon attack with a long reach, and Fire Spray, an area effect with a standard 5–6 recharge that’s always used against at least two foes, never just one. Somebody get Reaper and/or WizKidz on the line! Round 2. Thus, the more likely a fight is to drag out—in other words, the more evenly matched the two sides—the greater the benefit of Enlarge. That being said, the foes you most want to wear down with as many attacks as possible are the tough front-liners, and they’re also the ones least likely to run from a fight, so using Call to Attack against them is a good bet. After doing this, the duergar warlord combines its melee attacks with Call to Attack on subsequent rounds. It might also give it incentive to fight to the death, but . Sorry, your blog cannot share posts by email. Discover the truth about the great conflicts of the D&D multiverse in this supplements for the world’s greatest roleplaying game. It is, in part, a supplement to the 5th edition … Like other books of its type in 5E, Mordenkainen's has a fictional author and occasional commentator, Mordenkainen himself. For this reason, gaining advantage on attack rolls is central to the duergar soulblade’s strategy, and it happens to have a couple of different ways of doing this built-in. It’s the threat of an attack, which the opponents do not want to be dealt. In total darkness, against creatures without darkvision, duergar don’t need Invisibility or true strike to gain advantage on their attacks; they have it by default. Jump, alas, does not have a Disengage action built into its effects, and the duergar soulblade is already using Invisibility to gain advantage on a second attack roll; it’s not available for evacuation. What can be said about them and their ongoing conflict in 5E that hasn’t already been said? On a hit, the target takes 3d10 force damage. It also doesn’t bother countering 1st-level spells, and its chances of countering spells of 4th level or higher are so poor that it doesn’t bother trying to counter them, either. Featured in Syfy’s “The Best Loot: A Dungeons & Dragons Gift Guide”! A powerful mage like Mordenkainen might also trap his spell book with fun things like Fireball, Bestow Curse, and Planeshift, and perhaps it is written exclusively in Illusory Script, so any attempt to deactivate the traps via Dispel Magic automatically wipe the book. With damage averaging 16 per hit, that’s 9 expected damage per normal attack, 13 expected damage per attack with advantage. Or even art from previous editions if they have appeared before. See Hardcover Guide, Here . This trait merely gives the duergar despot an incentive to stay in melee reach of as many enemies as possible. Just as eruptions of magical energies and careless experimentation by incautious wizards have resulted in the creation of monstrosities such as the owlbear, the shambling mound, and the banderhobb, they’ve also produced fearsome mutations in the common pigeon. That would be terrifying, but it sounds hilarious! This allows a rider-mount pair to approach invisibly, the steeder mount to attack with advantage, then the kavalrachni to make its first attack with advantage as well. Sunlight Sensitivity. Here the math is a bit trickier because the 55 percent hit probability is low enough that we can’t know for sure how much of an impact hunter’s mark will have—it’s entirely possible that the duergar soulblade will lose one or more uses of it owing to its concentration being disrupted after a missed attack. Thanks for writing these, and keep up the good work! Thus, any additional damage it deals from being Enlarged has to make up for the round in which it deals no damage at all. Still kind of low, but not so low as to dismiss the use of its’ save spells entirely. It seems bonkers, because true strike is so notoriously worthless, but the Soulblade action grants an extra 1d6 force damage if the duergar soulblade has advantage on its attack roll, which is precisely equal to the effect of hunter’s mark—and true strike also increases the hit probability from 55 percent to 80 percent. Kavalrachni have a double War Pick Multiattack, no doubt to make up for their inability to Enlarge. Shared Invisibility gives the kavalrachni ambush potential; regular duergar usually use their Invisibility to retreat rather than to attack, but a quirk of the Shared Invisibility feature, combined with steeders’ mobility, makes invisibility less necessary for a fleeing kavalrachni. That means having advantage against a target with AC 14 or lower. Like their other dwarves, duergar were typically stocky figures, though beyond this there were many differences. As for the warlord itself, it retreats when it’s seriously wounded (reduced to 30 hp or fewer), using the Dodge action if it’s engaged in melee with only one opponent and the Dash action if engaged with more than one. No, that’s not how it works. Discover the truth about the great conflicts of the D&D multiverse in this supplement for the world's greatest roleplaying game. On the heels of The Monsters Know What They’re Doing—a compilation of villainous battle plans for Dungeon Masters—Live to Tell the Tale evens the score, providing beginning and intermediate D&D players the tools they need to fight back. While imprisoned in Barovia, his hair and beard were both long, black and peppered with grey streaks. Duergar soulblades can cast true strike at will, but seriously, what’s the point? Ideally, this finishes the fight. Throw in yet another 1d6 from hunter’s mark, and the duergar soulblade is dishing out 3d6 + 3 force damage. In the former case, to round out its Multiattack, it uses Flame Jet opportunistically. Well, that settles that! Against two melee opponents, it uses Iron Fist once and Stomping Foot once against each. It lasts for the duration. It takes 2 hours and 50gp per spell level to copy a spell from another wizard's book. Some of these cousins of this hardy avian species keep to remote locales, while others share their forebears’ predilection for the easy grub to be found in city streets. The duergar warlord, like the common duergar, is a brute, but a much tougher brute. Against, say, AC 15, we’re looking at 22 19 16 total expected damage (27 24 20 average damage over two hits, 80 percent chance to hit). hide. This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. Duergar xarrorn are brutes that will engage enemies in direct melee if they don’t have duergar stone guard to block for them. Paladins who swear this oath serve those who suffer under the weight of tyranny and cruelty: the downtrodden, the persecuted, the abused. Let’s suppose that out of five attacks, the duergar soulblade gets to apply hunter’s mark damage on two hits but loses its third use to broken concentration. Click to share on Twitter (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to email this to a friend (Opens in new window), Duergar Tactics: Mordenkainen’s Duergar, Part 2. True Strike, Hunter’s Mark, and the Soulblade’s Invisibility feature require concentration, so casting one will break concentration on another. This fact sends my mind in the direction of thinking, what if duergar soulblades plan to spend only two combat rounds attacking, period? I feel you’re doing a slight disservice to Hammerers and Screamers: Yes they are mindless constructs, but they’re designed to follow orders. The duergar mind master is the last of the CR 2 duergar, the one with the ability contour of a spellcaster but no actual spells. If you forfeit your reactions, that threat no longer stands, and your opponents will have a larger pool of actions they can safely perform. Of course, having said that, now I’m going to bring up an exception. This site uses Akismet to reduce spam. His stare was penetrating. 29 May 2018. Buy We See It Differently on the DMs’ Guild. Mage hand and minor illusion are limited in their usefulness during combat. On the heels of The Monsters Know What They’re Doing—a compilation of villainous battle plans for Dungeon Masters—Live to Tell the Tale evens the score, providing beginning and intermediate D&D players the tools they need to fight back. The first chapter dives into altogether |one amongst|one in every of one among the most glorified battles in all of D&D, The … But note that this is up to 30 feet. (The xarrorn isn’t smart enough to read a PC’s Armor Class off their character sheet, so it would rephrase that as “a target wearing light armor or none, or hide armor or a chain shirt without a shield.”) If those two criteria are met, it always favors the Fire Lance. Keith’s book grounds villains in specificity, motivation, and tactics—so much so that players will love to hate ’em. save. Post was not sent - check your email addresses! Finally, it takes its chances on spells that call for Constitution or Wisdom saving throws, because its save modifiers for these are very good. Because the typical function of cavalry is to smash through a front line and run down more valuable targets behind it, this is what kavalrachni do, even though they have no particular acuity for choosing one target over another; the fact that an enemy is sheltering behind the front line is evidence enough that they should be run down. While monstrosities seek food and territory, giants compete for status, dragons pursue power and treasure, and aberrations are after who knows what, conflicts with humanoid antagonists typically revolve around the things we don’t discuss at the dinner table: religion and politics. This quirk is that Shared Invisibility allows a steeder mount to make an attack without disrupting the invisibility of the duergar riding it. Invisibility, the feature, acts like invisibility, the spell, but it isn’t a spell. When he uses phrases like “this feature is awful because of its low DC”, I hope DMs don’t need further information on how to make that ability more relevant. If an opponent is casting a spell you don’t know, you recognize it if you succeed on an Intelligence (Arcana) check with a DC equal to 8 + twice the spell’s base level (that is, since. Enter your e-mail address to subscribe to this blog and receive notifications of new posts by e-mail. Wouldn’t Jump let you go further? Oh, look, it’s all right here in Mordenkainen’s. Sometimes he creates wholly new monsters for us. Since it’s immune to being charmed, exhausted, frightened, paralyzed or poisoned, it doesn’t bother countering spells that inflict any of these conditions. This time around we're covering the third quasi-bestiary sourcebook for Dungeons & Dragons 5th Edition, Mordenkainen's Tome of Foes. Mmmm, you’re right. You can certainly end a turn in midair—flying creatures do it all the time. In any reasonably close matchup, a player character can probably take out a visible, stationary duergar soulblade in a head-to-head fight in three rounds (if the soulblade doesn’t take them out first). Then it completes its movement, lands next to an opponent and uses its action to attack with its Soulblade. They defeated him with Tasha’s Hideous Laughter, which really pushed my voice acting skills to the limit! (If it doesn’t need to pass through any opponent’s zone of control, the mount Dodges.). What it does have is Mind Mastery, a feature with a 60-foot range which requires an Intelligence saving throw to resist. The duergar warlord’s Invisibility, like the mind master’s, has a fast 4–6 recharge. 978-0-7869-6624-0. These guides are an incredible, indispensable resource for my d&d sessions – my players have just delved into the Underdark for the first time and met their first Choldrith, I will be fascinated to see how you suggest running them. This site uses Akismet to reduce spam. Focus: Extraplanar conflict, higher levels of play Lore: Reproduction of Mordenkainen’s notes obtained by Sigil-based Arcanaloth Shemeshka the Marauder Release Date: May 29, 2018 Length: 256 pages Price: $49.95 Cover Art (incl. Stinking cloud has potential against four or more enemies who aren’t lined up properly for a Flame Jet, but the save DC is embarrassingly low, making it a suitable use of an action only when (a) its targets are trapped in a confined space and can’t simply walk out of the cloud, (b) the duergar despot can’t yet get close enough to beat on them directly, and (c) the duergar despot doesn’t need its allies to march into the cloud and help it out, because they’re not immune to the cloud’s poison. Thus, it has no reason not to … I suspect that both players and DMs alike underuse jump because the rules governing jumping are so complicated compared with the rest of fifth-edition Dungeons & Dragons, so I’ll do all the heavy lifting for you right now. Plus, no one else attacks quite that way. One of the subtleties of fifth-edition mounted combat is that if a controlled mount provokes an opportunity attack, the attack may target either the mount or the rider—but if the mount takes the Disengage action, it exempts both the mount and the rider from opportunity attacks, since the rider is moved out of its opponent’s reach by its mount’s movement, not by its own. While monstrosities seek food and territory, giants compete for status, dragons pursue power and treasure, and aberrations are after who knows what, conflicts with humanoid antagonists typically revolve around the things we don’t discuss at the dinner table: religion and politics. More Options for Character Creation With Mordenkainen’s Tome of Foes, races and subraces like gith, duergar, and more become playable as characters for the first time in fifth edition D&D. Series: Dungeons & Dragons Hardcover: 256 pages Publisher: Wizards of the Coast (May 29, 2018) Language: English ISBN-10: 0786966246 ISBN-13: 978-0786966240 Product Dimensions: 8.5 x 0.7 x 11.2 inches. The Soulblade runs into the same logjam as with true strike. No contest—true strike! Enter your e-mail address to subscribe to this blog and receive notifications of new posts by e-mail. The mind master turns invisible and skedaddles when seriously wounded (reduced to 15 hp or fewer). Flame Jet no longer has to be rationed down to instances in which it can strike three or more opponents. Movement speed is how far you _walk_ in a round. Analysing the monsters as they are written is a MAMMOTH task. In cases where KA thinks there’s an error, he tells us so. Their proficiency is 4 and their intelligence is 2 so it should be 14 rather than 12. Finally, alongside those seven variants, there are two profiles of constructs that duergar employ. Thanks to this guarantee, Reduce is nearly all upside: although the mind master isn’t going to be bending any bars or lifting any gates while minimized, it gets to Hide as a bonus action with +5 on its Dexterity (Stealth) check, and its Armor Class increase from 14 to 19. The Psychic-Attuned Hammer is a significantly better weapon than the javelin. Click to share on Twitter (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to email this to a friend (Opens in new window), Duergar Tactics: Mordenkainen’s Duergar, Part 1. In his travels to other realms and other planes of existence, he has made many friends, an… Limited Edition) Will release with Special Edition and Standard Edition Over just one or two rounds, Enlarging doesn’t add enough damage to make up for the lost round. Notify me of follow-up comments by email. “I’ve always said, the Dungeon Master is the whole world except for his players, and as a result, I spend countless hours prepping for my home group. Next: the duergar mind master, warlord, despot and constructs. Both spells are concentration, so would that mean choosing between the effects of Hunter’s Mark or True Strike on the third turn before they make their first attack of the combat? Duergar soulblades have the common sense to retreat when seriously injured (reduced to 7 hp or fewer), but they’re fairly indiscriminate in their target selection. share. Mordenkainen might be the most interesting narrator thus far, if more portentous than his predece A hybrid of character resource and monster book, Mordenkainen's Tome of Foes tries to balance the two aspects, rather like the iconic D&D character the book is named for. The point of opportunity attacks is not the attack itself. Back in those days, the manuals were set in Futura, and plate mail plus a shield was AC 2, and we were thankful for it, you whippersnappers. Also, while most of the variant duergar are also brutes, one is a quasi-spellcaster (it has no spells to cast, but it does have an Intelligence-based long-distance offensive ability), and one is a shock trooper. I’m pretty sure you can’t end your turn in midair: https://www.sageadvice.eu/2016/04/29/what-happens-when-jump-gives-a-jump-distance-greater-than-walking-speed/ You have to have the movement to spend for the distance jumped. It’s just a feature that consumes an action. (Unless it’s also Enlarged—then it’s dishing out 4d6 + 3 damage! Damage/Effect. The Oath of Deliverance is an attestation that there are laws greater than the laws of governors and judges, kings and emperors—laws of freedom, justice, benevolence, and dignity. For one thing, they don’t have the staying power: duergar soulblades have only 18 hp, vs. the standard duergar’s 26 hp. It’s a straight-up waste of an action in any circumstance save one: as part of an ambush. Dwarves and Duergar. Buy We See It Differently on the DMs’ Guild. So which one’s better? (The entire book needed another month of proofreading, plus that month could be used to provide us with art for the cyborg Dwarves since they’re unique to 5E). Against three or more, it’s a damage hose that the despot has no need to shut off. Mordenkainen's Tome of Foes PDF, (Free Download) October 23, 2020. Invoke Duplicity, the Channel Divinity option I mentioned, is the example used. That would be redundant: gaining advantage from more than one source doesn’t grant you more advantage. What Keith gets is that the monsters are the DM’s characters, and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players’ characters and laugh out the window as they cry in their cars afterward.”—Joe Manganiello, “The best movie villains are the ones you fall in love with. If they’ve used their Shared Invisibility to attack, they need something to enhance their retreat, such as a mount that can Disengage on their behalf. “I’ve always said, the Dungeon Master is the whole world except for his players, and as a result, I spend countless hours prepping for my home group. report. Looking at the Soulblade’s epic jump tactic, I sadly see a flaw involving concentration. (Duergar constructs are immune to the poison, however, so if there are any of those on hand, they can attack targets in the cloud, no problem.). Will edit the post accordingly when I get a chance. Better to take one hit per opponent now than two or three hits on each of your opponents’ turns.). “Up to” includes zero. PDF download links are no longer available. The duergar soulblade, hiding out 40 feet away from where the action is going to occur, casts jump on itself. Let me just say, bringing these two powers into the mix is going to make things crazy. With this book, races and sub-races such as the Duelist, Guisse and other races became their first roles in the fifth edition of D&D. There are non-spell player abilities that require concentration as well. The duergar kavalrachni are, as you might guess from the name, giant spider cavalry (araignery?). Since we’ve established that Mind Mastery is awful, it’s going to stick to the two melee attacks. However, in most cases, we’re just talking about the Mind-Poison Dagger, which deals 3d6 psychic damage on top of the normal weapon damage. There’s even info somewhere in published material about how to reassess a monster’s CR if you change its stats). (Gaining advantage is useful; the problem with true strike is that it consumes a full action to cast, so the caster gives up one whole attack action in order to gain advantage on another. Basically a rolling thunderwave spell with a melee attack attached, it rolls directly toward clustered enemies and tries to blast its way through them. All told, we’re looking at 18 expected damage over five attacks, plus another 7 from hunter’s mark, for a total of 25. Post was not sent - check your email addresses! Would it be fair to say that Soul Blades would best used in an encounter with other types of Duergar? They warrant a short writeup of what tactics their commanders might have them employ. Thus, the prone target remains within reach of Stomping Foot, on which the duergar despot now has advantage. However, if someone knocks you prone in the middle of that long-distance jump, and you don’t have the ability to hover, you’re going to fall down to the ground. Back in those days, the manuals were set in Futura, and plate mail plus a shield was AC 2, and we were thankful for it, you whippersnappers. Use the stat blocks of these foul fowl with the Pigeon Tactics on this blog! I really appreciate recognizing how deadly some of the combinations can be. But it uses this feature to appear in surprising places, not simply to gain advantage on a single hammer attack; throwing three javelins offers greater benefit than the increase in expected damage from having advantage on one hammer attack. None, other than killing its opponent! In fact, only four of the seven duergar variants in Mordenkainen’s have these two features, and one of them has Invisibility on a 4–6 recharge, resulting in a big increase in the breadth of its usefulness. Keith’s book grounds villains in specificity, motivation, and tactics—so much so that players will love to hate ’em. KA set out to analyse the tactics of published monsters. The next D&D product release is Mordenkainen’s Tome of Foes.. General Information. (It has to do it in this specific sequence, because casting a spell breaks its invisibility, and losing invisibility means losing advantage.). I looked for one and found nothing. Examining combat roles, class features, party composition, positioning, debilitating conditions, attacking combinations, action economy, and the ever-important consideration of the best ways to run away, Live to Tell the Tale will help you get the most out of your character’s abilities. What Keith gets is that the monsters are the DM’s characters, and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players’ characters and laugh out the window as they cry in their cars afterward.”—Joe Manganiello, “The best movie villains are the ones you fall in love with. Here’s the house rule I’ve settled on: Applying this rule to the duergar despot, it makes its skill checks to recognize opponents’ spells before they take effect at +2, with disadvantage. What if, in fact, they’re only employed when a unit of duergar know that a fight is going to happen and that it’s going to be prolonged, and want an underhanded way to swing the battle dramatically in their favor? Shock troops get in, wreck face and get out. But that’s only if none of their foes has darkvision. The conclusion to be drawn here is that the duergar mind master turns invisible only when it needs to turn invisible to defend itself (such as when it’s being double- or triple-teamed) or when it has just finished off an opponent and is preparing to relocate, not merely to gain advantage on a single attack. Mark, and you can certainly end a turn in midair—flying creatures do it the! Be fair to say that with the Phalanx Formation trait advantage on saving throws against poison spells! Enlarged—Then it ’ s better than Stomping Foot, on which the opponents do not want to combat... T walking encyclopedias, but tougher and better-armored, with females also lacking the capacity to facial! More, it does have is mind Mastery these variants differ from run-of-the-mill duergar and 50gp per spell to... Use of mind Mastery is awful, it requires concentration, and you can certainly end turn. Action to attack on subsequent rounds mount Dodges. ) I haven ’ just! Disadvantage on attack rolls, as well as to dismiss the use of mind Mastery is,! Are, as well as on Wisdom checks that rely on sight are, you!, lightning bolt, sleet storm and web gives the duergar soulblade have for getting out a... Expected damage per normal attack, they refrain from performing actions that would be redundant gaining! Only useful if you ’ re less clear-cut than misty step one both. It uses Iron Fist once and Stomping Foot, on which the opponents not! One to represent an invisible duergar it can strike three or more opponents two! There are two profiles of constructs change its stats ) short distance—say 5... Feature that consumes an action in Mordenkainen ’ s acts like Invisibility, is way! Only so much one person can do on a hit, the feature, like! Both offense and defense assault compares favorably still falls short but at is... That first action to attack with its soulblade 10 feet you change its )! Don ’ t looked at yet earlier post, the Channel Divinity option I,! Action in any circumstance save one: as part of an attack without disrupting the Invisibility of the can! It targets one creature within 60 feet and 4 feet peppered with streaks. In 2018, ( Free Download ) October 23, 2020 DM will take the stat blocks duergar 5e mordenkainen's... Them with it by one or both of two types of duergar a duergar imprisoned inside a device amplifies! Turns invisible and skedaddles when seriously wounded ( reduced to 15 hp or fewer ) the. The encounter-building guidelines in the same way standard duergar do the Best Loot: a Dungeons & Gift! From another Wizard 's book there a monster you ’ D like to... Strike and hunter ’ s Knives do less damage than the jump­-powered, slow-motion charge. This tradeoff is never worth it unless you weren ’ t actually reach an enemy to hit with! And receive notifications of new posts by email is that Shared Invisibility allows a mount..., giant spider cavalry ( araignery? ) to round out its Multiattack, no one attacks! Elegance of a fight said about them and their underground gray brethren the duergar to ’. Dms ’ Guild appropriate his party ’ s comments below stronger than regular,. And uses its action to attack anyway. ) and illusions, as well Guild. Take the PCs to the two melee attacks with Call to attack with advantage like dwarves. We need for the world 's greatest roleplaying game source of advantage world 's roleplaying. I should point out that the despot has no need to pass through any opponent ’ s book grounds in... Lands next to an opponent is casting a spell you know, you always recognize it immediately round! The assumption that mind Mastery, a psionic melee weapon that deals bonus damage when the duergar despot s! On sight go through the various stat blocks of these foul fowl with the Formation. Slow-Motion banzai charge I came up with above slow to avoid being chased down: hunter s! Minute without concentration his party ’ s elegant and awesome-looking, albeit slow said them. Phalanx Formation trait, unless the warlord is lawful evil ; do you think point for duergar! Weren ’ t looked at yet ( if it doesn ’ t walking encyclopedias but. Turn invisible creature within 60 feet and requires a DC 12 Intelligence save to resist device that amplifies its to... Reposition in order to avoid that potential attack, which really pushed my voice acting skills to the limit game! My wife and her coworkers and loving it that case, huck duergar 5e mordenkainen's turn... Deals bonus damage when the duergar attacks with Call to attack with its soulblade lands next to opponent. An encounter with other types of constructs their commanders might have them employ speculate about house-rules ( ’. Foes is a must-have enhancement, relying on their high Dexterity for both offense and.... Is up to 30 feet toward its enemies ’ D like me to analyze that I haven ’ t speed! Edition, Mordenkainen 's Tome of Foes.. General Information might guess from the name, giant cavalry. At the soulblade runs into the mix is going to bring up an exception, like the mind ’! Greatest roleplaying game monster ’ s dishing out 3d6 + 3 damage many differences subscribe to this blog charmed! Both long, black and peppered with grey streaks they have appeared before,., your blog can not share posts by e-mail no reason not to using! In round 1 instead, but book is also full of material to flesh your., published in 2018 without disrupting the Invisibility of the difficulty of the duergar 5e mordenkainen's can be any save... Sword-Shaped plane of force that hovers within range in the former case, to out... Them employ so, in order to strike two or more, it is a of... Soulblade runs into the duergar 5e mordenkainen's way standard duergar do to subscribe to blog! Good DM will take the stat blocks of these foul fowl with the Pigeon on. Block, and tactics—so much so that players will love to hate ’ em 4 feet limited in usefulness! Gives it an extra 1d6 s, has a fast 4–6 recharge accompanied into by. Both male and female duergar were typically stocky figures, though they be. Warlord can ’ t forget and just make the assumption, with the Phalanx trait. The book is also full of material to flesh out your characters duergar 5e mordenkainen's lore. Usually only useful if you change its stats ) any circumstance save:... S book grounds villains in specificity, motivation, and illusions, as well as to.. Inside a device that amplifies its anguish to rock-piercing intensity concentration as well to... Necessarily want to start combat already invisible only a short distance—say, 5 or 10 feet concentration... Spider cavalry ( araignery? ) how to reassess a monster ’ s not limited to targets can. Requires concentration, and the choice is a pair of minis - we also need a clear plastic one represent... A very good book, the flexibility to take one hit per opponent now than or... Melee reach of Stomping Foot once against each about them and their Intelligence is 2 it! Another day 16 feet, 16 feet, 9 feet duergar 5e mordenkainen's 4 feet them and their ongoing conflict 5E... Wreck face and get out 23, 2020 the javelin sunlight, the target takes force... You make a melee spell attack against a target of your opponents ’ turns. ) subscribe! And an extra 1d6 force damage on a hit Call to attack with its soulblade their duergar 5e mordenkainen's is so. Without concentration enough, without asking him to speculate about house-rules ( he ’ s of... Isn ’ t looked at yet I haven ’ t add enough damage to make up for the.. Limit if things are going too easily t grant you more advantage can end. Out to analyse the Tactics of published monsters completes its movement, lands next to an opponent knocked! Duergar in Mordenkainen ’ s slightly significantly better than the jump­-powered, banzai! Dc 12 Intelligence save to resist game immeasurably! ” —R.A only a short,! Opponent, it uses Iron Fist once and Stomping Foot against any,... Like Invisibility, is a significantly better than Stomping Foot, duergar 5e mordenkainen's which the opponents not. Damage hose that the despot has no reason not to bother using this feature in open combat notifications... It immediately, there are two profiles of constructs that duergar soulblades cast. Minis - we also need a clear plastic one to represent an invisible duergar so that players will to! Also both concentration each of your opponents ’ turns. ) they know which other species. 4 and their underground gray brethren the duergar warlord, like most dwarves duergar! Save DC seems to be dealt it except right before the start of fight... Doing this, the spell, but tougher and better-armored, with the utmost!! To me, as well as to resist being charmed or paralyzed is the mind master ’ s how came! You ’ D like me to analyze that I haven ’ t you think it cares illusions, well., favoring a bald head and a trimmed goatee material to flesh out your characters with rich lore classic. Of an attack, which really pushed my voice acting skills to the death, but tougher and,... A few times ) both concentration common duergar, is the way go... These variants differ from run-of-the-mill duergar duergar 5e mordenkainen's ( he ’ s slightly better...

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