citadel adbar clans

In a day, Adbar can arm and armor 9,000 dwarven warriors. Quests undertaken by agents of Citadel Adbar might include the following: Agents of Citadel Adbar in good standing might receive the following benefits: Some of King Harbromm's agents are given titles in accordance with their role within his court. Forgotten Realms Campaign Setting 3rd edition, A Reader's Guide to R. A. Salvatore's the Legend of Drizzt, https://othya.fandom.com/wiki/Citadel_Adbar?oldid=6216. • Agent: Rank 3. Yet in time of need the clans unite under the king™s banner. It takes place even if there are not enough members in the clan. Adbar has stood as the living monument of the Northkingdom – it was the main fortress of Delzoun when that empire fell, and became even more important to dwarfkind as they were overrun by orcs, goblins, and myriad other forces. He has managed to hold his community together in the face of threats from the orcish tribes. Thursday 7 th July 2011, Cambridge, UK – Jagex Games Studio today unveils the first details of the Clan Citadels expansion which launches in RuneScape on July 26. Quarried of granite, the Citadel, whose gate tower is visible above the surface, can house up to 60,000 dwarves in comfort; men find its miles and miles of defensive granite corridors, tunnels, and hallways twisting their way under the Ice Mountains too dark, dreary, and cramped. Citadel Adbar. No army from the Citadel will sally forth to do battle with orcs or to aid other communities. After the war, they were scarce half that. Those approaching the surface keep find the structure to be modest and unassuming – it is referred to as Adbarrim. Today, these mines produce mostly iron and precious metals, with most of its mithral veins tapped out. Once the rulers of mighty kingdoms across Faerûn, the shield dwarves have since fallen by the wayside after centuries of warfare with their goblinoid enemies. Another 1,500 are ready to take up arms if the horn call is sounded through the speaking tubes cut in the Citadel's rock. To prevent political turmoil in Citadel Abdar, the elders of Adbar’s dwarven clans hired a doppelganger to impersonate King Harnoth. Both start at the gates of Citadel Adbar but split very soon after that. All goods made in Citadel Adbar are considered masterwork and command premium prices throughout the North. You are considered a distinct member of his court, possibly even bearing a title of some kind. True agents of Citadel Adbar hold to the following tenets: The tasks given to Harnoth's most trusted vassals are many and varied. The name survives as a middle name among modern day dwarves, one of much prestige. Yet in time of need the clans unite under the king™s banner. All goods made in Citadel Adbar are considered masterwork and commanded premium prices throughout the North. ↑ Episode 52 The city can house up to 60,000 dwarves in relative comfort, though less then a third of that number were usually present. The dwarves continually mine mithral as well as other precious metals, but the recent opening of long-abandoned Mithral Hall had made the largely mined-out mithral deposits of Citadel Adbar less important. It serves not only to defend the entry into the citadel proper, but also as a place to funnel the clangor and smoke of the foundries and smithies, making it a racuous, smoky place. Ironically, since raiding orcs, prowling crag cats and other predators make the land around the Citadel so deadly, most caravans travel through the relative safety of the Underdark via Sundabar, Mithral Hall and even distant Mirabar. Once the rulers of mighty kingdoms across Faerûn, the shield dwarves have since fallen by the wayside after centuries of warfare with their goblinoid enemies. “For Adbar! Dwarves acknowledge but one king, Harbomm of Citadel Adbar, but are more loyal to tribe and clan than to king. Bladebite is one of the many clans that originally lived in Mitheral Hall. We are held back by a visitor count that makes no sense. Each of these were determined sieges by over 10,000 orcs at a time, and occasionally 10 times that number. They are the finest forgemen and metalcrafters in Faerûn and produce armor and weapons beyond compare. Born into a clan of raiders who plundered the northern parts of the Sword Coast, he grew up in the cold, hostile environment of the north, spending his youth and adulthood on the long raiderships that they used to pillage the coastal villages and towns. The king employs human adventurers in patrols outside the walls, and he keeps two hundred dwarves on the battlements of the Citadel. Hail and well met, traveler! Originally created by Ed Greenwood, the Forgotten Realms setting has been home to Dungeons & Dragons stories and games for decades. Literally anything that might be needful for the survival and prosperity of the Citadel and its folk is fair game, and Harbromm trusts the most delicate and dangerous tasks to his most trusted advisors and agents alone. Once a year at Shieldmeet, a dozen master craftsmen are chosen by the king to make the perilous journey to the forge at Everfire. A clan member's citadel can be accessed by using the portal in the Clan Camp area south of Falador or alternatively by using the clan portal in the Tower of Voices in Prifddinas. To reach the citadel, any clanmember with membership can use the portal to teleport there. Skilling and resource collection works rather differently from the surface world, but we want to try and encourage clans to skill together, and to support the idea that being part of a clan is a responsibility. Drawn by the lure of the spoils of the earth, some of the first inhabitants of the town were remnants of certain dwarven families linking themselves to the famed Battlehammers of Mithril Hall as well as the O’Maul Clans of Citadel Adbar. The Citadel is a fortress. Harbromm's policy is to safeguard the lives of his folk and to keep inside the Citadel whatever befalls. “Citadel Adbar” The party pushed their way through the mouth of the beast and headed toward the sounds of battle coming from the nearby Caravan Gate underneath Citadel Adbar. Many other trading concerns are concerned about the stability of Felbarr, as the old citadel is one orc horde away from being leveled. I saw a post on reddit the other day suggesting that stats be added to clan capes, and different tier clans capes. It has ditches that can be filled with flaming oil, bridges that can be drawn up or swung down into deep pits, concentric rings of walls that can be defended one by one in the event of a powerful besieging army, and so on. Citadel, being a Library, does not add many features by itself, but rather provides a frame work for other mods when it comes to animating entities, loading.tbl Tabula and.obj Waveront models, and for keeping track of entity properties. Citadel Adbar's agents are no shadowy, secretive force. These tunnels are the results of ancient mining efforts and are usually terribly confusing. In the deepest parts of the citadel lie the mines. Two trade routes exist on the surface. For the sons of Moradin!” of the finest mithril mines (outside of Mithril Hall) are found in Adbarrim (the proper name for the underground citadel). DESIGN A FLOATING CITADEL – CREATE YOUR BATTLEFIELD – WAGE WAR AGAISNT YOUR ENEMIES. This is not surprising, as most visitors are orcs or monsters seeking the swift death of its citizens. Caravans that survive the long and dangerous journey bring mainly grain and dried fruits and vegetables that the Citadel is incapable of producing. The Build tick refers to the time at which scheduled actions (like build orders or day/night changes) take place in the citadel. -273 DR [Year of the Dancing Faun] The Jhaamdathan emperor, Dharien, orders the military to seize those udoxias still in possession of the church of Auppenser. Access to the citadel on the surface is facilitated by a drawbridge; access to the keep from the Underdark, Fardrimm, and other Delzoun strongholds was sealed off by a heavy iron portal known as the Caravan Door.[6]. The players will take part in a ritual that creates a citadel for your clan in your logo and colours. Citadel Adbar (north and east of Silverymoon, but counted as in that region for these purposes) is the most famous shield dwarven city. In recent years, as the miners grew fewer and orc raids upon the trade-caravans became fiercer, the remaining dwarves' output decreased significantly. Two trade routes exist on the surface. All visitors who come into the city come through this passage. Ed also shared glimpses of the Realms in the pages of Dragon magazine, giving D&D players their first tales from the wi… When King Bruenor Battlehammer retook Mitheral Hall, Clan Bladebite was one of many clans to head the call to return home and finish cleaning the depths of Mitheral Hall. Ironically, since raiding orcs, prowling crag cats and other predators make the land around the Citadel so deadly, most caravans travel through the relative safety of the Underdark via Sundabar, Mithral Hall and even distant Mirabar. They are each given an entire year to create a single magical weapon or piece of armor commissioned by the king for an undisclosed champion of Citadel Adbar. Take your favorite fandoms with you and never miss a beat. Rewards: All of the stolen resources would contribute to the Clan Citadel's tier upgrade. These mazes open into lavish complexes – even the poorest Adbarrim often have a half-dozen or so rooms in their dwellings. While many dwarves of the new generation have left to rebuild Mithral Hall and Citadel Felbarr, enough have remained so that the city is once again producing its famed goods in quantity. This fortress is named for King Adbar, the ancient dwarf who built it over 1,000 years ago during the waning years of ancient Delzoun (the dwarven North kingdom), making this the last shard of the dead dwarven kingdom. One, barely more than a trail passes through Cold Vale to eventually reach Silverymoon. A maze-like set of tunnels exists below these, where the dwarf-folk make their homes. Now, young King Harnoth has rule of the ancient citadel. Resources collected by clan members can be spent to upgrade and customise the Citadel. A waterwheel operated in the lowest part of the mines. --Eat ham2 05:05, January 6, 2012 (UTC) Many other trading concerns are concerned about the stability of Felbarr, as the old citadel is one orc horde away from being leveled. Founded nearly eighteen centuries ago, Adbar has stood strong against every threat from every foe, and stood fast, to the great pride of the dwarven people. This is the Citadel Adbar. Missions into ancient dwarven ruins, to recover lost artifacts and lore of ancient fallen Delzoun. This is not surprising, as most visitors are orcs or monsters seeking the swift death of its citizens, but, despite it's insular traditions and remote location, the fortress is a trading city. This dwarven city doesn't welcome visitors. One, barely more than a trail passes through Cold Vale to eventually reach Silverymoon. http://oakthorne.net/wiki/index.php?title=Citadel_Adbar&oldid=56893. A Dwarven Citadel to the east of Sundabar, Citadel Adbar is ruled by the venerabal King Harbromme, and protected by the famed Iron Guard. Most shield dwarven characters select one of these homelands or the shield dwarf entry on Table 1-4: Character Regions (FRCS, p. 30) as their native region. By law, the mines are off-limits to visitors, including non-Adbarran dwarves. Those approaching the surface keep find the structure to be modest and unassuming – it is referred to as Adbarrim. The Iron Guard form part of the militia.[5]. Before the tick, everyone in the citadel is given a three-minute warning to perform final operations, such as picking up dropped items. Another 1,500 are ready to take up arms if the horn call is sounded through the speaking tubes cut in the Citadel's rock. All of the locals and frequent visitors know them (or know how to identify them), but there is no sympathy for newcomers who might wander into them. The other travels for a short way to join Fork Road, at The Fork allowing access to Ascore at one end of Fork Road and Silverymoon at the other. The introduction of the Clan Camp marked the start of Jagex providing more support and content specifically for clans. The Citadel exists to provide a secure connection with the world above and to keep the smoke, noise, and stench of metalwork out of the dwarven homes. The Citadel is a fortress, perhaps the mightiest castle north of Amn. They are the finest forgemen and metalcrafters in Faerßn and produce armor and weapons beyond compare. The stronghold has since then been besieged nearly one hundred times by orc hordes, some reputedly as … Miles upon miles of chambers, passages, and suites have been carved out of solid granite. King Harbromm, champion and lord of so many years solid leadership, was slain during the conflict. It occurs generally every week. The dwarves continually mine mithral as well as other precious metals, but the recent opening of long-abandoned Mithral Hall has made the largely mined-out mithral deposits of Citadel Adbar less important. The Citadel exists to provide a secure connection with the world above and to keep the smoke, noise, and stench of metalwork out of the dwarven homes. The Clan Citadels are the next step in this direction, offering a private area for clans where they can meet, skill, have parties, and even battle other clans! Within the cita… The fortress that humans see is only the small surface part of an underground, dwarven hold known as Adbarrim. 05:05, January 6, 2012 ( UTC ) small clans have no to! For his attention to strategy and detail, and Waterdeep Faerûn and produce armor and weapons beyond.! 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