nergal god warhammer

Unlike their less "enlightened" brethren, they alone will recognise that the Plaguelord is a tireless gardener of rot, who is always trying to prepare the slowly eroding realm they call reality for its grotesque apotheosis. Decay is unavoidable. It is impossible to escape deterioration, and yet people try. Nurglites become swollen, walking bags of pus and putrescence, their very skin swelling and rotting from their bones even as they continuously leak organic fluids infected with every loathsome bacteria, virus, fungus and infectious agent that can be conjured by the imagination. They performed the necessary rites and caused an unending swarm of nurglings to pour from the cauldron in the centre of their infernal circle. The followers of Nurgle have few allies, for none but the most insane would want to expose themselves willingly to their contagions. Some cults only recruit from among the aristocracy, others from only street scum. Due to the unspeakable horror of meeting in person, ropleplaying conventions have been called off for possibly the rest of the year. Influential cultists may even be able to sidle to the bed of a sick aristocrat and whisper promises of deliverance to their fevered patron behind the backs of his physicians. Only the courage of Magnus the Pious and the blood of the brave men and dwarfs who fought under him thwarted the Dark Gods’ ambitions. When the Plague God creates a particularly pleasing brew, he forces Isha to imbibe the putrid mixture, watching with building excitement for the symptoms of his latest contagion. Cracked windows and crumbling stone compete with verdigris-coated bronze, rusted ironwork and lichen-covered cornices to outdo each other with their corrupted charm. Even with so many new afflictions, so much rancid corruption of the flesh, the suffering has abated. Nergal was one of the founders of Baali clan alongside Moloch and the Unnamed. The coin is nought but a feeble mortal metaphor for the truth of Nurgle’s influence. They created other servitor races, including the ancestors of elves, dwarfs, and men, though these races have no knowledge of this truth. While those who wish to spread decay and corruption are certainly amongst its followers, there are also those who wish to endure, to become resilient enough to handle the difficulties and opportunities presented by an uncaring universe. After all, decay is simply one part of the cycle of life, without which no new life could grow. The Ruinous Powers play out their game among the northern wastelands, soaking it crimson with carnage. These daemons are a part of the experience of the garden itself. It is the Embracing Grandfather who encourages his followers to defy the doom of mortal corruption, and instead use it as a source of strength and inspiration. The Rot Flies of that realm buzzed loud in alarm, however, and whispered of the intruders into Nurgle's ear. Not even the False Emperor, with all His deluded sacrificial supplicants and thousands of attending Tech-Priests, will elude the ravages of time and his eventual demise. Sometimes he offers these unfortunates the chance to improve their position by spitting the worms from their mouths and sharing tales of their worlds with him. For a Lord of Chaos, Nurgle's actions seem oddly harmonious -- caring even. They could be refused entry into towns, or perhaps beaten up or chased off. He is also philosophy. Followers of Slaanesh seek to escape reality in a blur of sensation and self-delusion. In return, Nurglites are completely immune to these diseases, or any disease, and their rotting bodies also become physically robust, capable of withstanding injuries and damage that would destroy even those enjoying the most robust health. There are other places such as these—places that are always buzzing with activity and joy. Only Nurgle himself can spare visitors from his garden's toxic affections; when he is expecting company, he will open a path through the gurgling fungus-fronds with a single magnanimous gesture. What would be on the other side of this coin is in fact part and parcel of the first side. The deranged worshippers of the Lord of Pestilence say that he concocts diverse contagions to inflict on the material universe for his amusement, and many of the most infectious and horrible diseases are Nurgle's proudest creations. While Nurgle is the god of death and decay, it is also the god of rebirth. They are bound to a world where nothing is permanent – in future aeons even the great Fauschlag, upon which Middenheim is built, will be worn away to dust. A dehydrated test subject may see these lakes and, believing salvation is at hand, drink deeply of the cool waters. Nurgle's gurgling and pulsating organs are rank with the excrement of decay, spilling and spurting through its ruptured skin to hang like obscene fruit around its girth. The Cult of Shallya tends to personify the source of all disease, naming the Dark God Nurgle as the force behind all contagion. What selfish desires to change their fates had prevented them from realising their true purpose? To a small extent, they are correct, but their evaluation is narrow in scope and fails to grasp the greater truth. Rather than anger, it is joy that springs from this knowledge. Garth Ennis wrote an origin story for Nergal in which he was originally a mortal human who preyed on small children, but this was retconned in future i… Please see Weapon Mechanics to fully understand the depth of your Hunter Arsenal.. Nergal Crusher Information. Nurgle is known also as "Grandfather Nurgle," the "Lord of Pestilence" and the "Lord of Decay." No matter if they sought his gifts or if they themselves were found, the exchange is never quite what was expected. At its peak, however, a Tallyband is composed of seven packs of the Lesser Daemons known as Plaguebearers or Plague Drones. Though Nurgle is the creator of every infection and epidemic to have ever swept the universe, Nurgle is not a morose purveyor of despair and gloom, but a vibrant god of life and laughter. There are rumors that Nergal eventually survived the cataclysm that should have been his doom. For these newest of Nurgle's adopted children, it is as if the morning fog has lifted and they see the world clearly with fresh eyes. Tzeentch seems to not care much at all for the state of his warped and fractured lands, spending his time plotting and interfering with affairs in realms beyond his own. Almost incorruptible, their willingness to destroy the innocent to reach the guilty makes them dangerous foes. However, in the material dimension, the physical form of the trespassing Seers began to convulse and shake, succumbing to the very plague they hoped to overcome. Tzeentch surely has his own plans for what a twisted reality reshaped in his image would look like, but he has not shared what that might be. Its wracked and twisted structure creaks and groans under the influence of baleful toxic winds. Among all the major intelligent species of the galaxy, Mankind fears death and the onset of nonexistence the most, and it is humans who have always been the majority of the Plague Lord's servants. Service to an uncaring God-Emperor or an eldritch and absent cosmic deity is ultimately empty and devoid of meaning. This is certainly an exciting time in Imperial history for progress in such research. [10a]Nurgle can also be regarded as the Lord of All, because all things, no matter how solid and permanent they seem, ar… [4e], Many compete with each other, jealous for Nurgle’s favour, and may even undermine the plans of rival cults of Nurgle. Nergal lijkt deels een zonnegod, soms met Shamash gelijkgesteld, maar dan slechts een bepaalde representatieve fase van de zon. Most mortal Champions, and many lesser followers, end up thinking like he does, though in a limited fashion due to the constraints of mortal minds, but it is the daemonic champions that know their father's thoughts the best. Even so, the legends hint that some aspects of this foetid domain remain relatively constant. Aragami Information Nergal is an original large sized Aragami introduced in God Eater Resonant Ops during The Beast and The Warriors of the Mirror World event which is a collaboration event between GEREO and Tales of the Rays. There are a great many gods worshipped by humans, and which ones are known and worshipped differs depending on the society and local custom. It was with great sadness that I awoke into a world filled with Imperial dogma and admonitions. Putrid browns and bilious greens When the Sumerian Gods were having a bit of a beano, they realized that Ereshkigal was stuck on duty down in the Underworld — the one ruling job that is reliant on you being in residence. Within his bulk I spied lesser minions, suckling on his leaking entrails. Shutters cling just barely to window frames only half filled with broken panes of filth covered glass. Even the daemons that tend the Garden are not really what might be thought of as a work force that arrives at a place, does a job, and then leaves for other regions. With her divine powers of healing, Isha quickly regenerates from these tests, although Nurgle gleans what information is desired from the temporary effects. The power of Nurgle waxes and wanes as its pandemics sweep across the galaxy. Nurgle is the God of Pestilence and Disease, and so is it not surprising that all the sickness which inflicts the world is generally from him. It is only Nurgle's fondness for rot, for disease and decay, that prevents more from accepting his truth. If the captives scream as they pass through the razor-edged branches of the plants, then Nurgle knows that the poor wretches can still feel pain and his affliction needs refinement. Some blessed mortals, however, are able to look beyond the putrescence and see the decay for what it is -- a gift from the Lord of All. Nurgle has similar attributes to the Judeo-Christian view of Nergal, in that the character is the chaos god responsible for pestilence, death, and entropy. All things, no matter how solid and permanent they seem, are liable to eventual corruption and death. This is why Nurgle embraces decay as a weapon, as a tool, and as a means of instructing and guiding his followers. He does not promise increased influence, brutal strength, or hedonistic excess like his fellows. Unlike the minions of the other Gods of Chaos, Champions of Nurgle do not hesitate to pursue enemies into the most dank, disgusting, and polluted places. They warn against corruption of the soul and filth of the spirit. Slaanesh is content to allow Plague Marines to inflict grievous damage on an army through blight and disease, but is then perplexed when Nurgle's servants do not allow the minions of the Prince of Pleasure to play with the wounded, absconding with their shattered forms before delights can be explored. He is not averse to warfare and sees it as an excellent vehicle for allowing new plagues to fester in the wake of terrible wounds, ruined crops, and tainted water. Nergal was the Sumerian ruler of the Underworld, war, pestilence, the summer solstice and god of the dark aspects of the Sun [which could take away life, especially since Sumeria was situated in what is today the Middle East, which is a desert region]. Examples include the Lords of Fulsome Filth, the Almighty Bringer of Rancid Decay, or the Sloptoxic Master of Bubbling Buboes. Indeed, Nurgle is undoubtedly the oldest of the Chaos Gods, for the process of death and decay is as old as Life itself. The other Ruinous Powers take particular pleasure in deceiving mortals, damning them by tricking them with lies and promises they know they will almost certainly never need to keep. It was a blessing to behold such glory and joy. They will have taken an important step toward understanding the Great Corruption that is to come. To receive the blessings of Nurgle, all one has to do is want to live and be willing to do whatever it takes to cling to life. The Fecundus Legions are tasked with the making of diseases; it is they that travel across reality and unreality to gather the raw ingredients that will be added to the cauldron of their foul god, and the worst ills suffered by the mortal races can be attributed to their diligence. These are the Plaguefather's mortal champions, and it is through their foul deeds that many of the greatest accomplishments of Nurgle's plan are achieved. Warhammer Age of Sigmar is more than a game – it’s a hobby. For those who accept the boundless gifts of the Father of Plagues, everlasting hope is the ultimate reward. Your Father brings you hope in your darkest hour. The Infecticus Legions are the harbingers of infection, the carriers of new diseases that lay the groundwork for the greater virulence to follow. Its skin is greenish, leathery and necrotic, its surface abundant with running sores, swelling boils and fruitful infestation. Each day a thousand souls give their fleshy bodies and immortal souls to this false idol in a vain attempt to preserve His rotting presence. Despite his horrific appearance, Nurgle is a warm, welcoming god who prides himself on the achievements of his followers, gifting them with his most hideous diseases even as he protects them from all pain and the cold sleep of death. Perhaps they are not. While an invitation to stroll down Nurgle's pox-strewn path should be welcomed as an honour, not all see it as such. Condemned to a deathless state of decay, the Death Guard would spread their pestilent diseases the length and breadth of the galaxy for the greater glory of Chaos. [2e], Nurgle’s primary symbol is three spheres stacked in a triangle shape, which scholars ascribe as being akin to pustules, buboes, or other symptoms of disease. Icons of the Plague God Nurgle, commonly utilised by the Death Guard to denote their allegiance to their patron god. Were it not for the ministrations of the priesthood of Shallya, physicians, barber-surgeons, and other healers, the Empire would have fallen to Nurgle’s plagues long ago. ", Nurgle His skin is greenish, leathery and necrotic, its surface pock-marked with all of his various boils, running sores and favorite infestations. Nurglings cackle with glee as they roll down hillsides that form spontaneously when Great Unclean Ones vomit up regiments they consumed thousands of standard years ago. While those who wish to spread decay and corruption are certainly amongst his followers, there are also those who wish to endure, to become tough enough to handle the difficulties and opportunities presented by an uncaring world. Nurgle, like other Chaos Gods, does not have one single form that can be recorded, shared, analysed, or conceived. Internal organs bulging with decay spill through splits in the ruptured skin to hang like bunches of scrofulous grapes around his vast girth. 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